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Kaiju

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Kaiju

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April 17th, 2003 00:00

D800 3D Benchmarks

Here's a first benchmark, out of the box, system is un-tweaked:

3DMark2001 SE settings: all default (1024x768, 32bit color, 24bit Z, compressed textures, double buffer, no FSAA)
Machine: Dell Latitude D800, Pentium-M 1.6G, Geforce4 4200 Go 64MB, 512MB, 40G/5400 HD, Intel 2100 wlan, BT, AC power

RESULTS
3DMark Score 9731
Game 1 - Car Chase - Low Detail 151.2 fps
Game 1 - Car Chase - High Detail 61.8 fps
Game 2 - Dragothic - Low Detail 145.1 fps
Game 2 - Dragothic - High Detail 83.4 fps
Game 3 - Lobby - Low Detail 148.0 fps
Game 3 - Lobby - High Detail 70.7 fps
Game 4 - Nature 48.6 fps
Fill Rate (Single-Texturing) 675.8 MTexels/s
Fill Rate (Multi-Texturing) 1509.3 MTexels/s
High Polygon Count (1 Light) 39.2 MTriangles/s
High Polygon Count (8 Lights) 8.2 MTriangles/s
Environment Bump Mapping 113.1 fps
DOT3 Bump Mapping 94.5 fps
Vertex Shader 64.4 fps
Pixel Shader 79.5 fps
Advanced Pixel Shader 63.5 fps
Point Sprites 20.9 MSprites/s

This score is d*mn impressive!  This is better than an out-of-box 8500 Pentium-4 2.4G GF4-4200 by a significant amount.  IMO, this really shows how good the the floating point performance of the old P3 actually was compared with the P4.  There may be other types of tests where a Pentium-4 prevails, but as a 3D programmer and gamer, I am sold, the Pentium-M rocks.

Haven't tried 3DMark2003 yet because that requires DX9 (the D800 ships with DirectX8.1). 

HINT: Before you guys start running any games, go to:

  1. Display Properties
  2. click button: Advanced
  3. click the tab: GeForce4 4200 Go
  4. click on left panel: nView Display Mode
  5. click: Device Settings
  6. click: Screen Adjustment
  7. select: Use fixed aspect ratio scaling

This way, 4:3 aspect full screen resolutions will display without distortion.

 

  • BustaCap

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    Posted April 17th, 2003 00:00

    Thanks for the info!

    Just wondering, for the tip you give, does that "stretch" the screen to fill up the screen or does it leave black bars on the sides?

    Some screen captures would be nice :)

    BTW, what games are you playing on the D800?

    Message Edited by BustaCap on 04-16-2003 08:32 PM

  • Kaiju

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    Posted April 17th, 2003 05:00

    a couple more benchmarks:

    Quake 3 Arena (original retail build 1.11), 1024x768, high geometry, bilinear, max tex:
    demo001: 146 frames, 6.9 seconds, 195.7 fps

    Unreal Tournament 2003 (retail, default benchmark utility):

               Flyby  Botmatch
    0800x0600  145.6   57.6
    1024x0768   99.7   49.6
    1280x0960   64.6   36.0
    1600x1200   41.0   26.8

    As before machine is D800 in out-of-box state, driver version: 42.56

    I just started playing UT2K3 on it, running at 1024x768, using default detail settings (normal tex, high world, low char, normal physics).  Very smooth even with a screen full of opponents.

    Here's a shot of the screen in case you're wondering about how much "wasted" black space there is when running standard 4:3 resolutions:

    higher-res pic

  • Kaiju

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    Posted April 17th, 2003 06:00

    I don't know where the VSync option is in these drivers (anybody know?).  My guess is it is currently off, but I haven't noticed any obvious vertical tearing, so I'm not sure.  The only setting I changed was the aspect ratio option (well-buried to say the least).

    Yes, that shot is UT2K3 at 1024x768, Antalus map.

    Here's a shot in benchmarking mode at 1600x1200 (warning, big file, 700K):
    UT2K3 benchmark pic

    Message Edited by Kaiju on 04-17-2003 12:37 AM

  • DStracey

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    Posted April 17th, 2003 06:00

    Kaiju,

    Not sure where it would be on those drivers but if you download:

    http://www.guru3d.com/rivatuner/

    It will give you loads of options for things like Vsync on and off along with overclocking abilities etc.

    I would love to see what results you get in 3D Mark with just going through the non overclocking options in Rivatuner.  Then if you are willing a 5% overclock of Memory and GPU speed.

    Many Thanks

  • DStracey

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    Posted April 17th, 2003 06:00

    Kaiju,

    Thanks for the posts.  The 3D Mark is very impressive.  I note that you said that it is "Out of the box" does that mean that VSync is still on etc. ? - If it is I wouldnt be suprised with a little overclocking and tweaking the D800 could hit 10500 3D Marks - Well in front of the 2.4 P4M's.

    I do not think the new ATI 9600 graphics will give that much better performance than the 4200 Go looking at those figures.

    One other thing - Glad to see screen in action at 4:3 does not look too bad.  Can you confirm that the screen was taken running UT2K3 at 1024x768?

    Many thanks.

  • Kaiju

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    Posted April 17th, 2003 07:00

    Thanks for the tip.  I took a look at RivaTuner, but I think I'll leave that to the OC'ing experts for now (btw, still couldn't find the VSync option there either, I must be going blind from looking at the WUXGA screen ).  Instead I used NVHardPage to turn on the CoolBits stuff and overclocked the 4200 a conservative +5%, and got this:

    Core/Mem = 206/410 (default is 196/390 MHz)

    RESULTS
    3DMark Score 10026
    Game 1 - Car Chase - Low Detail 158.2 fps
    Game 1 - Car Chase - High Detail 62.8 fps
    Game 2 - Dragothic - Low Detail 149.9 fps
    Game 2 - Dragothic - High Detail 86.2 fps
    Game 3 - Lobby - Low Detail 152.0 fps
    Game 3 - Lobby - High Detail 71.6 fps
    Game 4 - Nature 50.6 fps
    Fill Rate (Single-Texturing) 705.8 MTexels/s
    Fill Rate (Multi-Texturing) 1591.7 MTexels/s
    High Polygon Count (1 Light) 41.0 MTriangles/s
    High Polygon Count (8 Lights) 8.7 MTriangles/s
    Environment Bump Mapping 117.1 fps
    DOT3 Bump Mapping 98.6 fps
    Vertex Shader 67.8 fps
    Pixel Shader 83.5 fps
    Advanced Pixel Shader 66.5 fps
    Point Sprites 21.8 MSprites/s

     

    Message Edited by Kaiju on 04-17-2003 01:51 AM

  • DStracey

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    Posted April 17th, 2003 08:00

    Thanks Kaiju,

    That is a awesome score for a 5% overclock - The P4M's are requiring just about 3x that overclock to come anywhere near that 3D Mark.

    In RivaTuner next to the Detonator XP detected you will see Customise with a little button next to it press that button then select the second one along (DirectDraw symbol).  there you will see the Vsync Tab along the top and you can select that to Always Off.

     

    Message Edited by DStracey on 04-17-2003 10:07 AM

  • starstreak

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    Posted April 17th, 2003 11:00

    I'm still reading around but are you saying if i get same memory and vid card in a 2.4Ghz 8500 I would end up with a 3dmark score closer to 6-7000 vs the 9000-10k seen here with a 1.6centrino??

    Also,  I was looking at getting that UWGXA(whatever..the highest resolution screen) and was wondering, how big does the actual screen measure when running at 1600x1200?  Am I going to be looking at a screen smaller than my 15in on my 8100 1600x1200 screen?

  • DStracey

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    Posted April 17th, 2003 11:00

    The average default score of the 8500 2.4 is around 8800 3D Marks.   So Far the default score of the D800 is 9700  -  These scores are both without tweaking or overclocking.

    With regards to the size of the screen Depends on what method you use to view 1600x1200.  Bearing in mind that the D800 screen is 15.4" I think the difference in screen size to the 8100 will not be an awful lot.........I will have to wait until I get my hands on one to be sure.

    Message Edited by DStracey on 04-17-2003 01:45 PM

    Message Edited by DStracey on 04-17-2003 01:47 PM

  • thechonkey

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    Posted April 17th, 2003 12:00

    Thanks a lot for the info Kaiju!

    Any chance you could try some UT in a 16:10 resolution?  I.e. 1920x1200 or 1280x800.

    Thanks again for the update.